Texture Mapping Essentials

Master the Mathematics and Techniques Behind Realistic 3D Graphics

Written by TailoredRead AI

Creating realistic 3D graphics requires more than just placing images on surfaces—it demands a deep understanding of the mathematical principles that make texture mapping work. Many developers struggle with visual artifacts, performance issues, and incorrect texture appearance because they lack a solid foundation in the underlying mathematics and techniques. This book provides the essential knowledge you need to master texture mapping in computer graphics. You'll learn the mathematical foundations of UV coordinates, coordinate transformations, and perspective correction. Discover how different mapping techniques solve specific problems, from planar and cylindrical mapping to advanced methods like parallax mapping. Understand the critical role of texture filtering, sampling, and atlasing in creating high-quality, efficient graphics. Whether you're developing games, visualization software, or 3D applications, this guide equips you with both the theoretical understanding and practical techniques to implement texture mapping effectively. You'll gain the confidence to troubleshoot visual problems, optimize performance, and create visually stunning results.

Est. Length

222 pages (10 chapters)

Language

English

Publication date

Feb 7, 2026

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