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SCAMPER Your Way to Better Ideas

A Practical Guide to Creative Problem-Solving and Innovation

Imagine having a reliable system that consistently generates fresh, viable ideas whenever you face a challenge.

222 pages10 chaptersAug 26, 2026Creative Thinking

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About this book

With SCAMPER, you can move beyond brainstorming frustration and unlock a structured approach to innovation that works across industries and problem types. This practical guide walks you through each element of the SCAMPER framework—Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse—showing you exactly how to apply each technique to your specific situation. Whether you're developing new products, improving existing services, solving operational problems, or making critical decisions, SCAMPER provides a proven methodology that transforms how you think. You'll discover real-world examples, step-by-step exercises, and decision-making frameworks that help you evaluate which ideas have the most potential. By the end, you'll have internalized a powerful creative thinking tool that becomes second nature, enabling you to approach problems with confidence and generate solutions that stand out.

Table of contents

  1. IntroductionWhy Creative Problem-Solving Matters Now More Than Ever, What Is SCAMPER and How Does It Work?, How to Use This Book to Master the Technique, Real-World Impact: From Concept to ResultsRead below
  2. Chapter 1: The Foundation: Understanding Creative Thinking and Problem-SolvingDebunking Common Myths About Creativity, Structured Thinking vs. Unstructured Brainstorming, Why Frameworks Like SCAMPER Actually Work
  3. Chapter 2: Substitute: Replacing Elements for Fresh PerspectivesThe Power of Substitution in Innovation, Substituting Materials, Components, and Ingredients, Substituting People, Processes, and Perspectives, Real-World Substitution Success Stories
  4. Chapter 3: Combine: Merging Ideas and Elements for SynergyThe Synergy of Combining Different Elements, Combining Products, Services, and Features, Cross-Industry Combinations and Unexpected Partnerships, Case Studies: When Combinations Create Market Winners
  5. Chapter 4: Adapt: Adjusting Solutions from Other ContextsDeveloping an Adaptive Thinking Mindset, Learning from Other Industries and Disciplines, Adapting Existing Solutions to New Problems, Practical Adaptation Techniques and Frameworks
  6. Chapter 5: Modify: Changing Attributes and CharacteristicsModifying Size, Shape, and Physical Attributes, Changing Qualities, Sensory Attributes, and User Experience, Adjusting Speed, Pace, and Timing, Modification Examples Across Industries
  7. Chapter 6: Put to Another Use: Discovering New ApplicationsFinding Alternative Uses for Existing Products, Identifying New Markets and Customer Segments, Strategic Repurposing and Market Expansion, How Companies Discovered Unexpected Revenue Streams
  8. Chapter 7: Eliminate: Removing Elements to Simplify and InnovateThe Counterintuitive Power of Elimination, Removing Features, Steps, and Complexity, Eliminating Constraints and Assumptions, Breakthrough Innovations Through Strategic Elimination
  9. Chapter 8: Reverse: Flipping Perspectives and Inverting SolutionsReverse Thinking: Asking the Opposite Question, Reversing Processes, Sequences, and Relationships, Inverting Customer Perspectives and Expectations, Breakthrough Ideas from Reversed Thinking
  10. Chapter 9: Applying SCAMPER: From Theory to PracticeThe Complete SCAMPER Process: Step-by-Step, Tools, Templates, and Worksheets for Implementation, Facilitating SCAMPER Sessions with Teams, Evaluating and Prioritizing SCAMPER-Generated Ideas
  11. Chapter 10: Decision-Making with SCAMPER: Choosing Your Best IdeasFrameworks for Evaluating Generated Ideas, Assessing Feasibility, Impact, and Resource Requirements, Establishing Clear Decision Criteria, From Decision to Implementation: Creating Action Plans
  12. ConclusionMastering SCAMPER: Your Path Forward, Building a Culture of Continuous Innovation, Final Thoughts: Your Creative Advantage
  13. Appendix: SCAMPER Templates and Quick Reference Guides
  14. Further Reading and Resources

Introduction

A product manager at a mid-size software company once spent three weeks staring at a shrinking customer retention chart, waiting for a flash of insight that never came. Her team held two brainstorming sessions, filled four whiteboards with sticky notes, and walked away with nothing but a vague list of "ideas to revisit later." The problem was not a lack of intelligence or effort. The problem was that unstructured brainstorming, however energetic, rarely produces usable results on its own. What she needed was not more meetings but a different method, one that could turn scattered thinking into a repeatable process for generating and testing ideas.

That method exists, and it has existed in a recognizable form since the 1950s and 1960s, refined by advertising executive Alex Osborn and later organized into the acronym now known worldwide as SCAMPER[1]. This book exists to put that method directly into your hands, not as an abstract theory but as a working tool you can apply the next time you face a stalled project, a tired product line, or a decision that keeps circling without resolution.

The chapters ahead move through each letter of SCAMPER in turn, giving each its own space to be understood, practiced, and applied to real situations. Before that journey begins, this introduction lays the groundwork: why this kind of structured thinking matters now, what the framework actually consists of, how the book is organized so you get the most from it, and what kind of results people have achieved when they put it to work. None of this requires you to abandon intuition or creativity in the way you already understand them. It simply gives that creativity a shape it can act on.

Consider this introduction a map before the hike. It will not walk every trail in detail, that comes later, but it will show you where the trailhead is, why the terrain looks the way it does, and what to expect from the climb. By the end of these four sections, the goal is simple: you should understand exactly why SCAMPER deserves a place in your problem-solving toolkit and feel ready to start using it, chapter by chapter, on challenges that matter to you.

Why Creative Problem-Solving Matters Now More Than Ever

Competitive pressure today rarely comes from a single, slow-moving rival. It comes from startups that can launch a competing feature in weeks, from customer expectations that shift with every new app they download, and from markets that reward whoever adapts fastest rather than whoever was first. In this environment, the ability to generate new solutions quickly is not a luxury reserved for "creative" departments. It is a working requirement for anyone responsible for a product, a service, a process, or a team. Waiting for inspiration to strike is a strategy that fails more often than it succeeds.

Many professionals still treat creative thinking as something that happens to them rather than something they do deliberately. They wait for a shower thought, a lucky conversation, or a moment of quiet reflection to hand them the answer. That approach can work occasionally, but it is unreliable precisely when reliability matters most, such as during a product launch deadline or a client crisis. Structured brainstorming exists to close that gap, replacing chance with a repeatable sequence of questions that consistently produce candidate ideas, whether or not inspiration happens to be in the room that day.

The cost of relying on unstructured thinking shows up in specific, measurable ways. Teams spend hours in meetings that generate energy but no output. Good ideas get lost because no one captured them in a form the team could evaluate later. And perhaps most damaging, teams gravitate toward the first workable idea rather than exploring the full range of possibilities, simply because unstructured discussion tends to converge quickly around whoever spoke first or loudest. A framework interrupts that pattern by forcing the group to examine the problem from several distinct angles before anyone commits to a direction.

Consider a mid-size furniture retailer facing declining foot traffic in physical stores. An unstructured session might quickly settle on "run a sale" or "post more on social media," both reasonable but unremarkable responses shaped by whatever idea reached the table first. A structured approach forces the same group to ask distinct questions: What could be substituted in the shopping experience? What could be combined with an unrelated business? What assumption about how furniture gets sold could be eliminated entirely? Each question opens a different door, and some of those doors lead somewhere no one in the room would have found by simply talking freely.

This is not an argument against imagination or free thinking. It is an argument for giving that imagination a structure sturdy enough to hold weight under pressure. Think of the difference between a jazz musician improvising within a key signature and someone banging randomly on piano keys. Both produce sound, but only one produces music that other people can follow, build on, and use. Creative problem-solving frameworks function the same way, providing just enough structure that the resulting ideas are usable rather than merely interesting.

The stakes of getting this right have grown alongside the pace of change itself. Products that once had a five-year life cycle now face meaningful disruption within eighteen months. Customer loyalty that once rested on habit now rests on constant reevaluation, as switching costs for many services approach zero. Organizations that cannot generate new approaches on a regular cadence are not simply falling behind creatively, they are falling behind commercially, since competitors who can iterate faster capture the attention and spending that slower organizations lose.

None of this means every professional needs to become an inventor or a design specialist. It means every professional benefits from having a reliable method for generating and evaluating options when the default approach stops working. A financial analyst facing a reporting bottleneck, a nurse manager redesigning a shift schedule, and a marketing lead rethinking a stale campaign all face the same underlying challenge: too few options, generated too slowly, evaluated too loosely. The specific content of their problems differs entirely, but the shape of the problem, and therefore the shape of the solution, is remarkably consistent.

Structured techniques also solve a subtler problem: they distribute creative responsibility across an entire team rather than concentrating it in whoever is naturally most vocal or confident. When a framework provides specific prompts (substitute this, combine that, eliminate this assumption), quieter team members with strong analytical instincts often contribute ideas that would never surface in an open-ended discussion. This matters because innovation research consistently finds that diverse input, not raw individual talent, drives the strongest outcomes[2].

There is also a psychological benefit worth naming directly. Facing a blank page or an open-ended challenge triggers anxiety in many people, a feeling that can shut down thinking before it even begins. A structured framework reduces that anxiety by breaking an intimidating task into a sequence of smaller, specific questions. Instead of asking "how do we fix this business?" you ask "what could we substitute?" The second question is answerable in a way the first often is not, and that answerability is itself part of what makes structured thinking so effective in practice.

The remainder of this book builds on that foundation. Each chapter introduces one lens for reexamining a problem, product, or process you already know well, and shows how that single shift in perspective can surface ideas that months of open discussion failed to produce. The goal is not to replace judgment or expertise, but to give both a sharper set of questions to work with, questions that have already proven their value across a wide range of industries and challenges long before this book gathered them into a single, usable system.

What Is SCAMPER and How Does It Work?

SCAMPER is an acronym, and each letter stands for a distinct action you can take on an existing product, service, or process to generate new ideas: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse. The technique traces its roots to advertising pioneer Alex Osborn, who is also credited with popularizing brainstorming itself, and it was later organized into its current checklist form by educator Bob Eberle[1]. The insight behind the framework is simple but powerful: rather than asking "how can we improve this?" as a single vague question, you ask seven specific, distinct questions in sequence, each one designed to unlock a different category of solution.

Here is what each letter asks you to consider when facing an existing solution:

  • Substitute: What component, material, person, or process could be swapped out for something different?
  • Combine: What could this be merged with, whether another product, feature, or even an unrelated industry?
  • Adapt: What solution from another context, industry, or era could be borrowed and adjusted to fit here?
  • Modify: What attribute, such as size, shape, speed, or sensory quality, could be exaggerated or altered?
  • Put to another use: Who else could use this, and for what purpose it was never designed for?
  • Eliminate: What could be removed entirely, whether a feature, a step, or an assumption, to create something simpler?
  • Reverse: What would happen if the order, direction, or relationship involved were flipped completely?
Each of these seven questions receives its own dedicated chapter later in the book, with detailed techniques and worked examples for applying it.

The mechanism behind why this works is worth understanding, not just memorizing. Human thinking naturally settles into familiar grooves, a phenomenon psychologists call functional fixedness, where people struggle to see an object or process as anything other than its usual function[3]. A chair is for sitting. A meeting is for discussing. A checkout process is for paying. SCAMPER interrupts this fixedness by forcing you to view the same object through seven different lenses, each one specifically designed to break a different kind of habitual assumption. The letter Eliminate forces you to question whether the object needs to exist in its current form at all, while Reverse forces you to question whether the object's basic direction or sequence is even correct.

Picture a simple example: a coffee shop loyalty card that rewards a free drink after ten purchases. Applying Substitute might suggest replacing the physical card with a phone-based system. Applying Combine might suggest merging the loyalty program with a local bookstore's rewards, letting customers earn credit across both businesses. Applying Adapt might borrow the "streak" mechanic from fitness apps, rewarding consecutive daily visits rather than total purchases. Applying Modify might change the reward threshold from ten purchases to a sliding scale based on order size. Applying Put to another use might turn the loyalty data into a tool for predicting slow hours and offering off-peak discounts. Applying Eliminate might remove the card entirely, tracking purchases automatically through a payment app. Applying Reverse might flip the model entirely, charging a flat monthly fee for unlimited coffee instead of rewarding individual purchases. Seven questions, seven distinct directions, all from one unremarkable starting point.

This example illustrates something important about how the technique functions in practice: not every letter produces a winning idea every time, and that is expected rather than a failure of the method. The value of SCAMPER comes from the volume and variety of ideas it generates, not from a guarantee that each letter yields gold. Some prompts will produce ideas that are obviously unworkable the moment you say them aloud. Others will produce ideas that seem strange initially but reveal real potential once discussed further. The goal during an initial SCAMPER pass is generation, not judgment, a distinction later chapters on evaluation and prioritization will address directly.

It helps to understand what SCAMPER is not, since misconceptions about the technique can undermine how effectively it gets used. It is not a guarantee of a breakthrough idea on the first attempt, nor is it a substitute for genuine understanding of the problem being addressed. Running through the seven letters without first clarifying what problem you are solving, for whom, and why current solutions fall short, tends to produce ideas that are creative but irrelevant. SCAMPER works best downstream of clear problem definition, applied to a specific, well-understood target rather than a vague aspiration like "innovate more."

Another common misconception treats SCAMPER as a rigid, linear checklist that must be completed start to finish in order. In practice, the letters function more like a toolkit than a sequence. Some situations call for spending most of the session on Combine and Eliminate while barely touching Reverse. Other situations, particularly ones involving stale processes rather than physical products, tend to yield their best ideas from Adapt and Reverse specifically. Skilled practitioners learn to move flexibly through the letters based on where a problem seems to respond, an instinct that develops through repeated use rather than through memorizing the acronym alone.

It is also worth distinguishing SCAMPER from adjacent techniques it sometimes gets confused with, such as mind mapping or the Six Thinking Hats method. Mind mapping is primarily a tool for organizing and visualizing existing thoughts and their relationships, useful for untangling a complex problem but not specifically designed to generate new alternatives. Six Thinking Hats structures group discussion around different modes of thinking, such as critical, optimistic, or emotional. SCAMPER differs from both by focusing specifically on transformation, taking something that already exists and systematically asking how it could become something else. This narrower focus is precisely what makes it so effective for the kind of practical, applied problem-solving this book is built around.

The framework's durability across seven decades speaks to something real about how it maps onto the structure of problems themselves. Nearly any product, service, or process can be described in terms of its components, its purpose, its sequence, its scale, and its context, and SCAMPER's seven letters correspond closely to systematic ways of altering each of those dimensions. This is why the technique has proven useful across such a wide range of fields, from consumer product design to software development to healthcare operations, a versatility explored in depth throughout the chapters that follow.

How to Use This Book to Master the Technique

This book is organized to move from foundation to fluency, and the sequence of chapters matters more than it might first appear. The opening chapter addresses common myths about creativity and explains why structured frameworks consistently outperform unstructured brainstorming, giving you the conceptual grounding needed before diving into specific techniques. From there, seven consecutive chapters take on one SCAMPER letter each, moving through Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse in that order. Reading them sequentially the first time through is recommended, since later chapters occasionally reference distinctions introduced earlier, such as the difference between component substitution and process substitution introduced in the Substitute chapter.

Each of those seven core chapters follows a consistent internal structure to make the material easier to apply rather than just read. Every chapter opens by explaining the underlying logic of that particular letter, why it works and what kind of thinking it unlocks. It then breaks that letter down into more specific subcategories, since "Modify," for instance, covers physical attributes, sensory qualities, and timing as three distinct areas worth separate attention. Each chapter closes with real-world examples showing the technique in action, drawn from a range of industries so the pattern becomes visible regardless of your specific field. This consistency is intentional, allowing you to skip directly to whichever letter is most relevant to an active problem without losing the thread.

Beyond the seven core chapters, two additional chapters address matters that determine whether SCAMPER actually gets used well in practice rather than sitting as an interesting idea you read about once. One chapter walks through running the complete SCAMPER process end to end, including how to facilitate a session with a group, what templates to bring, and how to keep momentum going when a group gets stuck on a particular letter. The other addresses a problem that trips up many teams even after a productive session: what to do with a long list of raw ideas once you have generated them, covering how to evaluate feasibility, apply decision criteria, and convert the strongest candidates into an actual action plan rather than a forgotten document.

A practical suggestion for getting the most value from this material: read with an active problem in mind rather than in the abstract. Before starting each chapter, take thirty seconds to identify a real challenge from your own work, whether a stalled project, an underperforming process, or a decision you have been putting off. As you read that chapter's explanation of Substitute or Eliminate or Reverse, pause and apply the question directly to your chosen problem before moving on. This turns reading into practice, and practice is what actually builds the skill, since understanding a concept intellectually and being able to apply it under time pressure are two very different levels of mastery.

Keep a running notebook, whether physical or digital, dedicated specifically to SCAMPER ideas as you work through the book. Even ideas that seem unworkable in the moment are worth recording, since a discarded idea from the Combine chapter sometimes becomes useful three chapters later when viewed through the Reverse lens instead. Many practitioners find that their best ideas emerge not during the initial pass through a single letter but during a later review, when patterns across multiple letters start to suggest a combined solution that no single question would have surfaced alone.

For those planning to use SCAMPER with a team rather than individually, it helps to read the facilitation chapter earlier than its position in the sequence suggests, even before finishing all seven letter-specific chapters. Understanding how to run a session, including how to keep a group from settling too quickly on the first plausible idea, changes how you read the individual technique chapters, since you will start noticing which prompts tend to work well in group settings versus solo reflection. A team facilitator benefits from knowing in advance, for instance, that the Eliminate letter often generates initial resistance in a group, since it asks people to question decisions and features they may have personally built or championed.

The appendix at the end of the book collects the practical templates referenced throughout the chapters into a single, quick-access location. This includes worksheet formats for running an individual SCAMPER pass, a facilitator's checklist for group sessions, and a condensed one-page version of the seven questions suitable for printing and keeping at a desk. Treat the appendix as a working resource rather than something to read once and file away. Many readers find it useful to photocopy or screenshot the one-page reference and keep it visible during actual project meetings, since having the seven prompts physically present tends to produce more disciplined use of the technique than relying on memory alone.

It also helps to revisit chapters after some time has passed, rather than treating a single read-through as complete mastery. The seven techniques interact differently with different types of problems, and a chapter that seemed only moderately useful when read against a product design challenge might prove far more relevant months later when facing a service redesign or a team process problem. Professionals who report the strongest results with SCAMPER tend to describe returning to specific chapters repeatedly over months or years, each time noticing a nuance that did not register on the first pass because the problem in front of them at the time was different.

Do not expect every SCAMPER session to feel productive in the moment. Some sessions will generate a page of ideas that all feel weak, and that outcome does not mean the technique failed. It often means the problem definition going into the session was too broad or too narrow, a diagnosis worth revisiting before blaming the framework itself. Chapter one addresses this directly, since clear problem framing is a prerequisite for getting strong results from any structured creativity technique, SCAMPER included. Treat a disappointing session as diagnostic information rather than proof that the method does not work for your situation.

Finally, resist the temptation to treat this as a book to be read once and shelved. The seven letters are simple enough to memorize within a single sitting, but memorizing them and internalizing them as a genuine thinking habit are very different achievements. The professionals who get the most value from SCAMPER are the ones who return to it dozens of times across dozens of unrelated problems, gradually developing an instinct for which letter to reach for first given the shape of whatever challenge sits in front of them. This book is designed to support that longer process, not to replace it with a single afternoon of reading.

Real-World Impact: From Concept to Results

The value of any creative framework ultimately gets tested against results, not elegance of design, and SCAMPER's track record across industries is part of what justifies the space this book dedicates to it. Consider the classic example of the wheeled suitcase, a product that existed in unwheeled form for centuries before someone applied what amounts to a Modify and Combine question: what if wheels, already a mature and understood technology, were attached to luggage, already a mature and understood product? The individual components were not new. The combination was, and it fundamentally reshaped an entire product category within a few decades of its introduction[4].

Consider a different kind of example, this time from the Put to another use category. Arm & Hammer baking soda, a product originally sold exclusively for cooking and baking, found its sales plateauing decades ago as households used less of the product in food preparation. Rather than reformulating the product, the manufacturer applied a repurposing question: what else could this substance's existing properties, specifically its ability to absorb odors, be used for? The resulting marketing shift toward refrigerator deodorizing and later toothpaste and laundry applications opened entirely new revenue streams without changing the underlying formula at all, an approach explored further in the chapter on alternative use discovery.

Elimination-driven innovation offers an equally instructive case. Budget airlines built entire business models by asking what could be removed from the traditional air travel experience, including assigned seating, complimentary meals, and multiple checked bags, without eliminating the core function of getting a passenger from one location to another. Each removed feature reduced cost and complexity, allowing prices low enough to attract a customer segment that traditional carriers had never effectively served. This illustrates a pattern worth remembering: elimination does not simply make something cheaper, it can create an entirely different value proposition that appeals to customers the original version never reached.

Reversal thinking produces some of the least obvious but most striking results precisely because it runs directly against default assumptions. Subscription-based razor delivery services reversed the traditional retail relationship, in which customers actively decide when to purchase razors, by instead automatically shipping products on a schedule and requiring customers to actively cancel rather than actively buy. This single reversal, flipping the customer's default action from "decide to purchase" to "decide to stop," reshaped the economics of an entire product category and inspired similar reversed subscription models across categories from pet food to contact lenses.

These examples share a common thread worth naming directly: none of them required inventing new technology or discovering previously unknown scientific principles. Each one took existing components, existing markets, or existing processes and applied one of the seven SCAMPER questions to see what changed when a single assumption shifted. This is precisely why the technique remains so accessible to professionals working within real constraints of budget, time, and existing infrastructure. Breakthrough results do not necessarily require breakthrough resources, they often require asking a more precise question of the resources already available.

It would be misleading, however, to suggest every SCAMPER application produces a market-transforming result on the scale of these well-known cases. Far more common, and arguably more valuable for the average professional reading this book, are the smaller-scale applications: a customer service team that applies Reverse to flip a complaint-handling process and cuts resolution time significantly, or an operations manager who applies Eliminate to a reporting workflow and removes three redundant approval steps. These smaller wins accumulate over time and represent the realistic, achievable outcome for most readers applying this framework to daily work rather than pursuing a single legendary breakthrough.

One useful way to think about the realistic distribution of outcomes from consistent SCAMPER use is as a funnel. A given session might generate twenty or thirty raw ideas across the seven letters. Of those, perhaps five or six survive a first pass of feasibility screening, covered in detail in the chapter on evaluating and prioritizing generated ideas. Of those five or six, one or two might actually get implemented, and of those implemented ideas, most will produce modest, incremental improvements rather than transformational ones. Occasionally, though unpredictably, one of those modest-seeming ideas turns out to have outsized impact, precisely because structured exploration surfaced an option that would never have emerged from a narrower, unstructured discussion.

This funnel-shaped reality matters because it sets realistic expectations from the outset. Readers hoping that a single SCAMPER session will reliably produce a company-defining breakthrough idea are setting themselves up for disappointment, not because the technique fails but because breakthrough ideas of that magnitude are rare regardless of the method used to search for them. The realistic promise of this book is different and, in a practical sense, more valuable: consistent, disciplined use of SCAMPER measurably increases both the volume and the diversity of ideas generated for any given problem, which in turn increases the probability that a genuinely strong solution appears somewhere in that expanded pool.

The chapters ahead will return repeatedly to this evidence-based, expectation-calibrated framing rather than promising instant transformation. Each SCAMPER letter chapter includes examples chosen specifically because they illustrate a clear mechanism, not simply because they involve a famous company or a dramatic outcome. The goal throughout is to help build genuine pattern recognition, an internalized sense of which question to ask when facing a specific type of stuck problem, rather than a collection of impressive anecdotes that are interesting to read but difficult to translate into your own situation. That pattern recognition, more than any single idea generated along the way, is the lasting result this book aims to leave you with.

What comes next moves from this broad orientation into the specific mental habits and myths that shape how creative problem-solving actually happens inside teams and organizations, setting up the detailed, letter-by-letter exploration that forms the core of the chapters to follow. Carry forward a specific challenge from your own work as you continue reading, since the value of everything ahead depends on testing it against something real rather than treating SCAMPER as an interesting idea to admire from a distance.

Back to contents

Notes

Introduction

  1. 1. Bob Eberle, SCAMPER: Games for Imagination Development, Prufrock Press, 1996
  2. 2. Scott Page, The Difference, Princeton University Press, 2007
  3. 1. Bob Eberle, SCAMPER: Games for Imagination Development, Prufrock Press, 1996
  4. 3. Karl Duncker, "On Problem Solving," American Psychological Association, 1945
  5. 4. Bernard Sadow, "United States Patent 3, 653," 474, 1972

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